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Cryptocat for media gets insanely backing12/19/2023 We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. Unfortunately, we cannot accept returns on sale items or gift cards. The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item. We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. Special: Grapple, hybrid, powered (capacity 40, usage 4), reach, stun Starfinder Adventure Path #33: Dominion's End (Devastation Ark 3 of 3) p.49 Player > Weapon > Melee > Quantum entangler, dominion Quantum entangler, dominion Support United Paizo Workers! Click here for more details! Please remember it can take some time for your bank or credit card company to process and post the refund too.Quantum entangler, dominion (Melee Weapon) | The Hidden Truth If approved, you’ll be automatically refunded on your original payment method. Sivvs used these hand-to-hand weapons to capture and control enslaved creatures trying to revel. The tip of a long pole bonds with the target through quantum entanglement. Although a quantum entangler has a nonlethal stun setting, the occasional critical hit caused some victims to die in agony as their cells suddenly decayed and collapsed. Grapple, hybrid, powered (capacity 40, usage 4), reach, stun Grapple, hybrid, powered (capacity 20, usage 4), reach, stun The quantum entangler comes in two models sivv soldiers commonly used the less potent version, while elite units used the more powerful version. The target's cells overheat and rapidly degenerate. Each round, at the start of the character's next turn before they take any actions, they take the listed amount of damage as fire damage and are fatigued. At the end of each of their turns, the creature can attempt a Fortitude saving throw to end the effect on a failure, cellular degeneration continues but the creature gains a cumulative +1 bonus to the Fortitude save to end the effect. PoweredĪ melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.Īs with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that's out of charges, it functions as an improvised weapon (see page 169). Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information. You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. When wielding a grapple weapon, you can use it to See page 252 for more about how nonlethal damage works.
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